

Host App specific messages are reported as core ones macOS: V-Ray 5 is not working in Sketchup 2021 when installed as root Proxies preview geometry is being exported when using Scatter Disable the Face-camera components handling during interactive rendering Finalize the Instancer implementation using the Scatter Core Make sure that the V-Ray Decal ignores the SketchUp's inherited material scaling Implement a quick way for guest objects to be added to an existing Scatter host with the Scatter View tool Prevent geometry used as a host to be reused as a guest Improve the workflow for creating and managing Instancers Enable uploading PDBs to symbol servers as part of our pipelines Make sure that changes to the Reflection Glossiness of Metallic materials works even when the Reflection color is not White Using pack project with an unsaved model fails silently The selection of the Instancer should not change in the AE when selecting special objects in the viewport Automatically resize Library materials in SketchUp Clear guest list when copying instancer into model Use the custom Scatter cursor when the Scatter View is active Optimize scene loading times in specific situations Implement a confirmation dialogue for the VFB 'Clear image' action Use Component Instances instead of the Component Definitions as Scatter guests macOS: GUI installation fails without warning message (Incompatible CPU Detected) Instroduce the Instancer and the Decal in the Instructor tray

Allow adding VFB color corrections to all render channels Make sure dynamic geometry is automatically enabled for specific meshes when necessary Add support for the tri-planar import mode and texture dimensions of the Cosmos materials

Lower Decal's default Normal Angle value to prevent spilling out on perpendicular surfaces

Let the Cosmos browser know that tri planar material mapping is supported RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.ĬPU:Intel Pentium IV or compatible processor with SSE4.2 support. The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.Ī new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.Ī new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.Ī new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work. The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that's up to 7x faster.įinding the perfect camera exposure or white balance is no longer an issue. New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you'll make. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2015-2018. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.īacked by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world's most widely used design programs. With V-Ray Next for SketchUp we've boosted the speed and simplicity of SketchUp's premier renderer.
